Sabtu, 01 Desember 2012
CONTOH PROGRAM QUEUE PADA BAHASA C
#include "stdio.h"
#include "stdlib.h"
#define MAX 5
int queue[MAX];
int front = -1;
int rear = -1;
main() {
int pil;
clrscr();
while(1){
clrscr();
printf("\n+-------------------+\n");
printf("| Menu |\n");
printf("+-------------------+\n");
printf("| 1. Insert Queue |\n");
printf("| 2. Delete Queue |\n");
printf("| 3. Display Queue |\n");
printf("| 4. Exit |\n");
printf("+-------------------+\n");
printf("Masukkan Pilihan : ");
scanf("%d", &pil);
switch(pil){
case 1 :
clrscr();
insert();
break;
case 2 :
clrscr();
del();
break;
case 3 :
clrscr();
display();
break;
case 4 :
exit(1);
break;
default :
printf("\nInput Salah !"); } } }
insert() {
int add;
clrscr();
if(rear==MAX-1){
printf("Queue Overflow !!!\n");}
else {
if(front==-1)
front = 0;
printf("Masukkan Nilai Elemen Queue : ");
scanf("%d",&add);
rear=rear+1;
queue[rear] = add; } }
del() {
clrscr();
if (front==-1 || front > rear) {
printf("Queue Underflow \n");
return;
} else {
printf("Element Queue yang di Delete adalah : %d \n", queue[front]);
front=front+1;
getch(); } }
display() {
int i;
clrscr();
if (front == -1){
printf("Queue kosong\n");
}else {
printf("Nilai Element Queue Adalah : \n");
for(i=front;i<=rear;i++){
printf("%d",queue[i]);
printf(" ");} }
getch(); }
Kalo ingin melihat output programnya klik disini.
CONTOH PROGRAM INFIX TO POSTFIX PADA BAHASA C
#include<stdio.h>
#include<conio.h>
#include<string.h>
#include<math.h>
#define oper(x) (x=='+' || x=='-' || x=='*' || x=='/')
char in[30], post[30], stack[30];
int top=-1;
void push(char x)
{
stack[++top]=x;
}
char pop()
{
return stack[top--];
}
int precedence(char c)
{
if (c=='+' || c=='-')
return 1;
if (c=='*' || c=='/')
return 2;
if (c=='(')
return 3;
}
main()
{
char c;
int l,i,j=0,st1[20],k,h,f,eval,s,N;
clrscr();
printf("Masukkan notasi infix : ");
scanf("%s",&in);
l=strlen(in);
for(i=0;i<=l;i++)
{
if(oper(in[i]))
{
post[j++]=' ';
while(precedence(in[i])<precedence(stack[top])) //any problem here?
{
post[j++]=stack[top];
pop();
post[j++]=' ';
}
push(in[i]);
}
else if(in[i]=='\0')
{
while(top!=-1)
{
post[j++]=' ';
post[j++]=stack[top];
pop();
}
}
else
post[j++]=in[i];
}
post[j]='\0';
printf("Hasil notasi postfix : %s\n",post);
i=0;top=-1;f=0;k=0;
while(i<j)
{
if(oper(post[i]))
{
f=1;
c=post[i];
eval=0;
switch(c)
{
case '+':
eval=st1[top-1]+st1[top];
break;
case '-':
eval=st1[top-1]-st1[top];
break;
case '*':
eval=st1[top-1]*st1[top];
break;
case '/':
eval=st1[top-1]/st1[top];
break;
}
top--;
st1[top]=eval;
}
else if(post[i]==' ')
{
if(f==0)
{
h=i-k;
s=0;
while(post[h]!=' ')
{
N=(int)post[h];
N=N-48;
s=s+N*(pow(10,(k-1)));
k--;
h++;
}
st1[++top]=s;
}
k=0;
}
else
{
k++;
f=0;
}
i++;
}
printf("Hasil operasi perhitungan : %d\n",st1[top]);
getch();
return 0;}
kalo ingin meliat output programnya klik disini.
CONTOH PROGRAM NODE PADA BAHASA C
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <string.h>
#define N 100
struct dclinklist{
struct dclinklist *prev; /** Stores address of previous node **/
int roll_no; /** stores roll number **/
char name[N]; /** stores Name **/
float marks; /** stores Marks **/
struct dclinklist *next; /** stores address of next node **/
};
/** Redefining dclinklist as node **/
typedef struct dclinklist node;
void init(node*); /** Input function **/
void ins_aft(node*); /** Function inserting before **/
node* ins_bef(node*); /** Function inserting after **/
node* del(node*); /** Function deleting a node **/
void search(node*); /** Function for searching node **/
void disp(node*); /** Function for displaying node **/
void rollsrch(node*); /** Function for searching node by roll number **/
void namesrch(node*); /** Function for searching node by name **/
void marksrch(node*); /** Function for searching node by marks **/
/*** Main Function ***/
void main(){
node *head;
char ch; /* Choice inputing varible */
int opt; /* Option inputing variable*/
static int flag=0; /* Unchanged after iniialization */
clrscr();
head=(node*)malloc(sizeof(node));
head->next=NULL; /* NULL is being over written in init function */
head->prev=NULL;
do{
again:
printf("\nInput pilihan\n");
printf("\n1. Inisialisasi node\n");
printf("\n2. Insert sebelum spesifik node\n");
printf("\n3. Insert setelah spesifik node\n");
printf("\n4. Delete node \n");
printf("\n5. Search Node\n");
printf("\n6. Display Semua node\n");
scanf("%d",&opt);
if(flag==0 && opt!=1){
printf("\nHarus Inisialisasi Node terlebih dahulu sebelum input!\n");
goto again;
}
if(flag==1 && opt==1){
printf("\nInisialiasi cuma bisa dilakukan sekali!\n");
printf("\nInput sebuah node sekarang\n");
goto again;
}
if(opt==4 && head->next==head){
printf("\nProses penghapusan tidak boleh dilakukan, jika node hanya terdiri dari 1!\n");
goto again;
}
if(flag==0 && opt==1)
flag=1;
switch(opt){
case 1:
init(head);
break;
case 2:
head=ins_bef(head);
break;
case 3:
ins_aft(head);
break;
case 4:
head=del(head);
break;
case 5:
search(head);
break;
case 6:
disp(head);
break;
default:
break;
}
printf("\nMasih mau melanjutkan proses![y/n]\n");
ch=(char)getche();
}while(ch=='Y' || ch=='y');
printf("\nDone by \"LAB TI Univ-Gunadarma J1\"\n");
printf("\nPress any key to exit\n");
getch();
}
/*** Function for inputing data ***/
void init(node *start){
start->prev=start;
printf("\nMasukkan Roll number\n");
scanf("%d",&start->roll_no);
printf("\nMasukkan nama\n");
fflush(stdin);
gets(start->name);
printf("\nMasukkan Tanda\n");
scanf("%f",&start->marks);
start->next=start;
}
/*** Function for inserting a node after a specified node ***/
void ins_aft(node *start){
int rno; /* Roll number for inserting a node */
int flag=0;
node *newnode; /* New inputed node*/
node *current; /* Node for travelling the linked list*/
newnode=(node*)malloc(sizeof(node));
printf("\nMasukkan setelah Roll Number berapa kamu mau menyisipkan!\n");
scanf("%d",&rno);
init(newnode);
current=start;
while(current->next!=start){
/*** Insertion checking for all nodes except last ***/
if(current->roll_no==rno){
newnode->next=current->next;
current->next->prev=newnode;
current->next=newnode;
newnode->prev=current;
flag=1;
}
current=current->next;
}
if(flag==0 && current->next==start && current->roll_no==rno){
/*** Insertion checking for last node ***/
newnode->next=current->next; /* Start is being copied */
current->next->prev=newnode;
current->next=newnode;
newnode->prev=current;
flag=1;
}
if(flag==0 && current->next==NULL)
printf("\nNo match found\n");
}
/*** Function for inserting a node before a specified node ***/
node* ins_bef(node *start){
int rno; /* Roll number for inserting a node*/
node *newnode; /* New inputed node */
node *current; /* Node for travelling the linked list*/
newnode=(node*)malloc(sizeof(node));
printf("\nMasukkan sebelum Roll Number berapa kamu mau menyisipkan!\n");
scanf("%d",&rno);
init(newnode);
current=start;
if(current->roll_no==rno){
/*** Insertion checking for first node ***/
newnode->next=current;
current->prev=newnode;
while(current->next!=start)
current=current->next;
newnode->prev=current;
current->next=newnode;
start=newnode;
return(start);
}
while(current->next!=start){
/*** Insertion checking for all node except first ***/
if(current->next->roll_no==rno){
newnode->next=current->next;
current->next->prev=newnode;
current->next=newnode;
newnode->prev=current;
return(start);
}
current=current->next;
}
/*If the function does not return from any return statement.There is no match to insert before the input roll number. */
printf("\nMatch not found\n");
return(start);
}
/*** Function for deleting ***/
node* del(node *start){
int rno; /* Roll number for deleting a node*/
node *delnode; /* Node to be deleted */
node *current; /* Node for travelling the linked list*/
printf("\nEnter the roll number whose node you want to delete\n");
scanf("%d",&rno);
current=start;
if(current->roll_no==rno) {
/*** Checking condition for deletion of first node ***/
delnode=current; /* Unnecessary step */
while(current->next!=start)
current=current->next;
current->next=start->next;
start->next->prev=current;
start=start->next;
free(delnode);
return(start);
}
else{
while(current->next->next!=start){
/*** Checking condition for deletion of ***/
/*** all nodes except first and last node ***/
if(current->next->roll_no==rno){
delnode=current->next;
current->next=current->next->next;
current->next->prev=current;
free(delnode);
return(start);
}
current=current->next;
}
if(current->next->next==start && current->next->roll_no==rno){
/*** Checking condition for deletion of last node ***/
delnode=current->next;
free(delnode);
current->next=start;
return(start);
}}
printf("\nMatch not found\n");
return(start);
}
/*** Function for searching ***/
void search(node *start){
int ch; /* Choice inputing variable */
printf("\nPencarian Berdasarkan kriteria\n");
printf("\n1. Roll number\n");
printf("\n2. Nama\n");
printf("\n3. Tanda\n");
scanf("%d",&ch);
switch(ch){
case 1:
rollsrch(start);
break;
case 2:
namesrch(start);
break;
case 3:
marksrch(start);
break;
default:
rollsrch(start);
}}
/*** Function for searching ***/
void rollsrch(node *start){
int rno; /* Roll-number to be searched */
node *current; /* Node for travelling the linked list*/
printf("\nMasukkan Roll Number berapa yang mau dicari!\n");
scanf("%d",&rno);
current=start;
while(current->next!=start){
if(current->roll_no==rno)
printf("\n%d\t%s\t%f\n",current->roll_no,current->name,current->marks);
current=current->next;
}
if(current->next==start && current->roll_no==rno)
printf("\n%d\t%s\t%f\n",current->roll_no,current->name,current->marks);
}
/*** Function for searching ***/
void namesrch(node *start){
char arr[20]; /* Name to be searched*/
node *current; /* Node for travelling the linked list*/
printf("\nInput nama yang mau di cari!\n");
fflush(stdin);
gets(arr);
current=start;
while(current->next!=start){
if(strcmp(current->name,arr)==NULL)
printf("\n%d\t%s\t%f\n",current->roll_no,current->name,current->marks);
current=current->next;
}
if(current->next==start && strcmp(current->name,arr)==NULL)
printf("\n%d\t%s\t%f\n",current->roll_no,current->name,current->marks);
}
/*** Function for searching ***/
void marksrch(node *start){
float marks; /* Marks to be searched */
node *current; /* Node for travelling the linked list*/
printf("\nInput tanda yang mau dicari!\n");
scanf("%f",&marks);
current=start;
while(current->next!=start){
if(current->marks==marks)
printf("\n%d\t%s\t%f\n",current->roll_no,current->name,current->marks);
current=current->next;
}
if(current->next==start && current->marks==marks)
printf("\n%d\t%s\t%f\n",current->roll_no,current->name,current->marks);
}
/*** Function for displaying the linked list ***/
void disp(node *start){
node *current; /* Node for travelling the linked list*/
current=start;
while(current->next!=start) {
printf("\n %d %s %f",current->roll_no,current->name,current->marks);
current=current->next;
}
printf("\n %d %s %f",current->roll_no,current->name,current->marks);
}
kalo mau lihat output programnya klik disini.
CONTOH PROGRAM POINTER PADA BAHASA C
#include <stdio.h>
#include <conio.h>
void main()
{
int nilai1,nilai2,nilai3,*penunjuk,*penunjuk1,*penunjuk2;
nilai1 = 123;
nilai2 = 345;
nilai3 = 678;
clrscr();
penunjuk = &nilai1;
penunjuk1 = &nilai2;
penunjuk2 = &nilai3;
printf("Nilai %d di alamat memory %p \n",*penunjuk,penunjuk);
printf("Nilai %d di alamat memory %p \n",*(penunjuk1),penunjuk+1);
printf("Nilai %d di alamat memory %p \n",*(penunjuk2),penunjuk+2);
getch();
clrscr();
}
jika ingin melihat outputnya, klik disini.
CONTOH PROGRAM MATRIKS PADA COBOL
IDENTIFICATION DIVISION.
PROGRAM-ID. MATRIKS.
ENVIRONMENT DIVISION.
DATA DIVISION.
WORKING-STORAGE SECTION.
77 A PIC 9.
77 I PIC 99.
77 J PIC 99.
01 CETAK.
02 M1 PIC Z9.
02 M2 PIC Z9.
02 T PIC Z9.
01 TOTAL.
02 TOTAL-BARIS OCCURS 2 TIMES.
03 TM OCCURS 2 TIMES PIC 999.
01 DATA1.
02 BARIS1 OCCURS 2 TIMES.
03 MATRIK1 OCCURS 2 TIMES PIC 99.
01 DATA2.
02 BARIS2 OCCURS 2 TIMES.
03 MATRIK2 OCCURS 2 TIMES PIC 99.
01 ISI-LAGI PIC X.
88 LAGI VALUE 'Y' , 'y'.
88 TIDAK VALUE 'T' , 't'.
SCREEN SECTION.
01 HAPUS-LAYAR.
02 BLANK SCREEN.
01 TAMBAH.
02 LINE 3 COLUMN 16 VALUE '+' HIGHLIGHT.
02 LINE 3 COLUMN 31 VALUE '=' HIGHLIGHT.
01 KURANG.
02 LINE 3 COLUMN 16 VALUE '-' HIGHLIGHT.
02 LINE 3 COLUMN 31 VALUE '=' HIGHLIGHT.
01 KALI.
02 LINE 3 COLUMN 16 VALUE '*' HIGHLIGHT.
02 LINE 3 COLUMN 31 VALUE '=' HIGHLIGHT.
PROCEDURE DIVISION.
MULAI.
DISPLAY HAPUS-LAYAR.
DISPLAY '=====MENU MATRIKS====='.
DISPLAY '1.PERTAMBAHAN'.
DISPLAY '2.PENGURANGAN'.
DISPLAY '3.PERKALIAN'.
DISPLAY '4.EXIT'.
DISPLAY 'MASUKKAN ANGKA [1-4] :'.
ACCEPT A.
IF A = 4 GO TO SELESAI.
REDI.
MOVE 3 TO LIN.
DISPLAY HAPUS-LAYAR.
PERFORM CARA1
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
COMPUTE LIN = 10.
PERFORM CARA2
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
IF A = 1 GO TO ASU.
IF A = 2 GO TO MINUS.
IF A = 3 GO TO BINTANG.
ASU.
PERFORM PROSESPLUS
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
DISPLAY HAPUS-LAYAR.
DISPLAY TAMBAH.
PERFORM HASIL
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
DISPLAY ' '.
DISPLAY 'TAMBAH LAGI [Y/T] :'.
ACCEPT ISI-LAGI.
IF LAGI GO TO MULAI.
IF TIDAK GO TO SELESAI.
MINUS.
PERFORM PROSESMINUS
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
DISPLAY HAPUS-LAYAR.
DISPLAY KURANG.
PERFORM HASIL
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
DISPLAY ' '.
DISPLAY 'KURANG LAGI [Y/T] :'.
ACCEPT ISI-LAGI.
IF LAGI GO TO MULAI.
IF TIDAK GO TO SELESAI.
BINTANG.
PERFORM PROSESKA
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
DISPLAY HAPUS-LAYAR.
DISPLAY KALI.
PERFORM HASIL
VARYING I FROM 1 BY 1 UNTIL I > 2
AFTER J FROM 1 BY 1 UNTIL J > 2
DISPLAY ' '.
DISPLAY 'KALI LAGI [Y/T] :'.
ACCEPT ISI-LAGI.
IF LAGI GO TO MULAI.
IF TIDAK GO TO SELESAI.
CARA1.
DISPLAY (3, 2) 'MATRIK 1'.
COMPUTE LIN = LIN + 1.
DISPLAY (LIN, 2) 'ELEMEN [', I, ', ', J, '] = '.
ACCEPT MATRIK1 (I, J).
CARA2.
DISPLAY (10, 2) 'MATRIK 2'.
COMPUTE LIN = LIN + 1.
DISPLAY (LIN, 2) 'ELEMEN [', I, ', ', J, '] = '.
ACCEPT MATRIK2 (I, J).
PROSESPLUS.
COMPUTE TM (I, J) = MATRIK1 (I, J) + MATRIK2 (I, J).
PROSESMINUS.
COMPUTE TM (I, J) = MATRIK1 (I, J) - MATRIK2 (I, J).
PROSESKA.
COMPUTE TM ( 1 , 1 ) = MATRIK1 ( 1 , 1 ) * MATRIK2 ( 1 , 1 )
+ MATRIK1 ( 1 , 2 ) * MATRIK2 ( 2 , 1 ).
COMPUTE TM ( 1 , 2 ) = MATRIK1 ( 1 , 1 ) * MATRIK2 ( 1 , 2 )
+ MATRIK1 ( 1 , 2 ) * MATRIK2 ( 2 , 2 ).
COMPUTE TM ( 2 , 1 ) = MATRIK1 ( 2 , 1 ) * MATRIK2 ( 1 , 1 )
+ MATRIK1 ( 2 , 2 ) * MATRIK2 ( 2 , 1 ).
COMPUTE TM ( 2 , 2 ) = MATRIK1 ( 2 , 1 ) * MATRIK2 ( 1 , 2 )
+ MATRIK1 ( 2 , 2 ) * MATRIK2 ( 2 , 2 ).
HASIL.
MOVE I TO LIN.
MOVE J TO COL.
MOVE MATRIK1 (I, J) TO M1.
MOVE MATRIK2 (I, J) TO M2.
MOVE TM (I, J) TO T.
COMPUTE LIN = LIN * 2.
COMPUTE COL = COL * 4.
DISPLAY (LIN, COL + 1) M1.
DISPLAY (LIN, COL + 16) M2.
DISPLAY (LIN, COL + 31) T.
SELESAI.
DISPLAY 'MAACIH KAKAK..'.
STOP RUN.
CONTOH PROGRAM FILE PADA COBOL
IDENTIFICATION DIVISION.
PROGRAM-ID. RELATIF.
ENVIRONMENT DIVISION.
INPUT-OUTPUT SECTION.
FILE-CONTROL.
SELECT MHS ASSIGN TO DISK
ORGANIZATION IS RELATIVE
ACCESS MODE IS DYNAMIC
RELATIVE KEY IS NO-REL
FILE STATUS IS STATUS-SALAH.
DATA DIVISION.
FILE SECTION
FD MHS
LABEL RECORD IS STANDARD
VALUE OF FILE-ID IS 'MHS.DAT'
DATA RECORD IS RECMHS.
01 RECMHS.
02 NPM PIC 9(8).
02 NAMA PIC X(20).
02 KELAS PIC X(5).
WORKING-STORAGE SECTION.
01 JUDUL.
02 WS-NAMA PIC X(25).
02 WS-NPM PIC 9(8).
02 WS-KELAS PIC X(8).
02 NPM-CARI PIC 9(8).
01 TAMBAH-DATA PIC X.
88 LAGI VALUE 'Y', 'y'.
88 TDK VALUE 'T', 't'.
01 X PIC 9 VALUE 0.
77 STATUS-SALAH PIC XX.
77 NO-REL PIC 9(8).
77 PIL PIC X.
77 PIL2 PIC X.
77 PIL3 PIC X.
77 CR-NPMX PIC X VALUE 'Y'.
SCREEN SECTION.
01 HAPUS.
02 BLANK SCREEN.
01 MASUKAN.
02 LINE 5 COLUMN 24 VALUE 'NPM : '.
02 COLUMN PLUS 2 PIC X(8) TO NPM.
02 LINE 7 COLUMN 24 VALUE 'NAMA : '.
02 COLUMN PLUS 2 PIC X(20) TO NAMA.
02 LINE 9 COLUMN 24 VALUE 'KELAS : '.
02 COLUMN PLUS 2 PIC X(5) TO KELAS.
01 MENU.
02 LINE 5 COLUMN 27 '<< MENU >>'.
02 LINE PLUS 2 COLUMN 21 '[1] BUAT / INPUT FILE'.
02 LINE PLUS 1 COLUMN 21 '[2] TAMPIL FILE'.
02 LINE PLUS 1 COLUMN 21 '[3] CARI DATA '.
02 LINE PLUS 1 COLUMN 21 '[4] EXIT '.
02 LINE PLUS 2 COLUMN 21 'PILIH : '.
02 COLUMN PLUS 1 PIC X TO PIL.
01 CARI-X.
02 BLANK SCREEN.
02 LINE 5 COLUMN 25 'NPM YANG DICARI : '.
02 COLUMN PLUS 1 PIC X(8) TO NPM-CARI.
PROCEDURE DIVISION.
PROGRAM-UTAMA.
COMPUTE X = 0.
DISPLAY HAPUS.
DISPLAY MENU.
ACCEPT MENU.
IF PIL = '1' GO TO BUKA.
IF PIL = '2' GO TO TAMPIL.
IF PIL = '3' GO TO CARI.
IF PIL = '4' GO TO SELESAI.
BUKA.
OPEN OUTPUT MHS.
GO TO BUKA2.
BUKA2.
DISPLAY HAPUS.
DISPLAY MASUKAN.
ACCEPT MASUKAN.
COMPUTE NO-REL = NPM.
WRITE RECMHS.
DISPLAY (15, 23) 'MAU NAMBAH DATA [Y/T] ? '
ACCEPT TAMBAH-DATA.
IF LAGI GO TO BUKA2.
CLOSE MHS.
GO TO PROGRAM-UTAMA.
TAMPIL.
DISPLAY HAPUS.
DISPLAY (1, 1) 'NAMA'.
DISPLAY (1, 22) 'NPM'.
DISPLAY (1, 32) 'KELAS'.
OPEN INPUT MHS.
COMPUTE X = 1.
GO TO TAMPIL3.
TAMPIL3.
COMPUTE X = X + 1.
MOVE X TO LIN.
READ MHS NEXT RECORD AT END GO TO TAMPIL4.
MOVE NAMA TO WS-NAMA.
MOVE NPM TO WS-NPM.
MOVE KELAS TO WS-KELAS.
DISPLAY (LIN, 1) WS-NAMA.
DISPLAY (LIN, 22) WS-NPM.
DISPLAY (LIN, 32) WS-KELAS.
TAMPIL4.
ACCEPT PIL.
CLOSE MHS.
GO TO PROGRAM-UTAMA.
CARI.
MOVE 'N' TO CR-NPMX.
DISPLAY CARI-X.
ACCEPT CARI-X.
OPEN INPUT MHS.
GO TO CARI2.
CARI2.
READ MHS NEXT AT END GO TO CARI3.
MOVE NAMA TO WS-NAMA.
MOVE NPM TO WS-NPM.
MOVE KELAS TO WS-KELAS.
IF NPM-CARI = WS-NPM GO TO KETEMU.
GO TO CARI2.
KETEMU.
DISPLAY HAPUS.
DISPLAY (7, 23) 'DATA NPM : ' WS-NPM.
DISPLAY (9, 23) 'NAMA : ' WS-NAMA.
DISPLAY (11, 23) 'KELAS : ' WS-KELAS.
DISPLAY (15, 23) 'CARI DATA LAGI ? '.
ACCEPT ( , ) PIL2.
CLOSE MHS.
IF PIL2 = 'Y' OR PIL2 = 'y' GO TO CARI.
GO TO PROGRAM-UTAMA.
CARI3.
DISPLAY HAPUS.
DISPLAY 'DATA TIDAK ADA...'.
DISPLAY 'Press Escape / Enter Untuk Cari Lagi..'.
DISPLAY 'X Untuk Ke Menu Utama, Lalu Tekan Enter..'.
ACCEPT ( , ) PIL3.
CLOSE MHS
IF PIL3 = 'X' OR PIL3 = 'x' GO TO PROGRAM-UTAMA.
GO TO CARI.
SELESAI.
DISPLAY HAPUS.
DISPLAY (2, 2) 'Good Bye......'.
CLOSE MHS.
STOP RUN.
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